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-
- non limited version of Emerald is ©Copyrighted Joar Berntsen.
- All rights reserved.. i may sell them though, for a steep price :)
-
-
-
- Introduction
- ------------
-
- games and graphical effects in a window,
- to use when your listening to music,
- or watch when browsing through internet for example.
-
-
- Requirements
- ------------
-
- -An Amiga with workbench.
- -any kind of music. (Emerald does not interfere with sound output)
- ok, ok!.. it doesnt NEED music.. but it adds a whole lot ;)
-
- Installation
- -----------
-
- nothing special, since its one independent executable
- and you can run it by cli or wb.
- but ECS users need to run it from cli,
- type 'emerald ecs'
-
- I dont know how it reacts on graphic cards, but if you have problems
- try 'emerald cgx' . it may work.
-
-
- Features
- --------
-
-
- * Is in a window on the workbench and therefore multitasks
- * Uses random variable allocation to avoid
- repeatedness(the same, over and over again)
- also with colors.
- * changes menu after wich mode is on.
- * has many options for certain modes that strenghtens durability
- * the games dont have a well thought scoring system, I dont make games
- for competition, just fun.
- * does'nt need to obtain pens,
- finds adequate colors instead.
- * and the things I forgot.
-
-
-
-
-
- Modes
- -----
-
- Every mode has its own options set, and only the options
- of the engaged mode will be shown.
- modes with "UC!" markings are Under Construction, and I reccomend
- you not selecting them, because they're incomplete and may contain
- bugs.
-
- if you see a "-" or "*" in the menu, that means:
-
- - = one or more suboptions for the option above
- * = an independent switch set in the current menu, there are never
- only one
-
- I will skip modes under construction (UC!)
-
-
- Waveznake
- *********
-
- a convolment of My 2 first modes.
- not much to look at,but good for
- relax situations. it contains crappy code
- and may be removed because of that.
-
-
- Points
- ******
-
- My favourite. The possibilities of the options
- is endless. Your interaction with the mouse is
- especially fun.
-
- Right Force
- ***********
-
- Basic "How much power do you need to hit" game
-
- controls:
-
- hold down "down arrow" or mousebutton to increase power
-
- Face
- ****
-
- I've never seen an eyes(follow the mouse) program
- with a mouth , here it is.
-
- Zoom
- ****
- Ever wanted to know the exact position of a pixel?
- Would you like to know how an icon is built up?
- try this.
-
- controls:
-
- arrow keys to magnify or shrink
- arrow keys in conjunction with R-Alt to add or subtract pixels
-
- Magicsquare
- ***********
-
- If you leave this mode with the pixel draw option,
- it will make a (beatifull) mandela picture.
- I always forget how nice this mode is.
-
- Colorcycling
- ************
-
- Games often use colorfades and such,so why not on workbench.
-
- note:
-
- all colors will be stored first and restored if you
- change mode or quit,however if you run a palette
- program, complications may occur, also if you
- have 2 or more of Emerald runned in colorcycling.
- your colors wont be changed as long as you dont
- have colorcycling on both.
-
- AGA only, maybe cgx.
-
- Picture
- *******
-
- a range of precoded presets,filled with random variables.
- I have made the code in a matter that makes it easy to
- add new drawing routines.
-
- note:
-
- because of the routines, the menu reacts slowly so have patience.
-
- Gamez
- *****
-
- 2 small games
-
- surviver
- --------
-
- avoid the blocks using the arrow keys
-
- target
- ------
-
- click on the blocks before they move out of display
-
- Poker
- *****
-
- I have always wanted to make a poker game with
- AI(Artificial intelligence) players.
- I wondered if I was able to code it, and when
- I got the main pieces at place, it was easy
- to outsmart the AIs. But now I hardly ever win
- a pot.
- I've noticed on other poker games that
- you can bluff out the AIs with big raisings,
- but you ought to be careful here.
-
- this clone is turned based.
-
- cards:
-
- value
- 2-9 = 2-9 -low
- 0 = 10
- J = 11 -Jack-
- Q = 12 -Queen-
- K = 13 -King-
- A = 14 or 1 -Ace- -high
-
- sort
- D = Diamond -low
- H = Hearts
- C = Club
- S = Spade -high
-
- rules:
-
- If you know yatsy, then poker is easy.
-
- - if you have 2 or more of a number/symbol
- or - 2 of one num/sym and 2/3 of another
- or - all cards in one sort ie: (S)pade
- or - all cards in runs ie: 8 9 0 J Q or A 2 3 4 5
- or - the 2 above simultaneously
-
- then you have something.
- and its evaluated like this,
- from lowest to highest
-
- 1 pair = 2
- 2 pairs = 2+2
- 3 of a kind = 3
- straight = a run ie: 2-6
- flush = one sort
- full house = 2+3
- straight flush = a run and one sort
- 4 of a kind = 4
- royal flush = a run from 0(10) to A in one sort
-
- snake2
- ******
-
- dont make a clone without adding a new feature,
- this mode should reflect that.
-
- WARNING!:
-
- the zoom feature in this mode may not be suitable for
- people with epileptics or similar, I get rather dizzy
- myself sometimes :)
-
- FireWorks
- *********
-
- i've seen many fireworks clones, and I wanted to make 1
- myself, here's the result.
-
- controls:
-
- Space premeturly sets of any rocket wich is in the air.
-
- Colorlines
- **********
-
- Not long ago, I downloaded Colorlines from Aminet,
- I just had to make a clone the day after, so I could
- play it on my workbench, but it doesnt have the same features
- yet, but the Idea is still fun.
-
- rules:
-
- you have to make a line of 5 or more of one color
- to remove them from the board. if you move 1 square to
- a free(black) place, 3 new squares will appear random.
- if you swap it with another one, 6 appear(penalty). no additional
- squares appear if you make a line with your move.
-
-
-
- Triple Triad (formerly known as FF8 Cards)
- ************
-
- If you have played Final fantasy IIV, you should know the rules
- for this Idea. The "card" game illustrates that everything has
- its weak sides, and its easy to learn.
-
- rules:
-
- bigger- if one of your sides are bigger then an opponent cards side,
- you will hijack(take,conquer) the card.
-
- same & plus- this is more complicated. I needed quite some thought
- to understand it myself ;) Examples always helps
-
- same- if 2 or more cards beside your card has the same opposing number,
- you'll take them both/all.
-
- your card
- |
- v
- |-----|
- 3 || 1 || 8
- 3 3||2 5||5 8 <-- takes this card
- 3 || 3 || 8
- |-----|
- -----
- 3
- 9 9 <-- and this
- 9
-
- plus-if 2 or more "your cards side + opposing side" adds
- to the exact same number, you'll take them.
-
- your card
- |
- v
- |-----|
- 3 || 1 || 8
- 6+5=11 3 6||5 4||5 8 <-- takes this card 4+5=9
- 3 || 3 || 8
- |-----|
- -----
- 6
- 9 9 <-- and this 3+6=9
- 9
-
-
-
-
- original Idea: Square
-
-
-
-
-
- enjoy
- and dont be afraid to select options in the menu, a mode may not
- be anything until you do, IE: poker and colorlines. no option
- will format your harddisk.
- I strongly reccomend you to play around with Points, its a very
- sought out mode.
-
-
- troubleshooting
- ---------------
-
- your workbench should be more then 233*233 for this version.
-
-
-
-
- Known Bugs
- ----------
-
- divide by zero may occur, and im trying to locate the fault.
- its very rare though (in "right force").
-
-
-
-
-
- Thanks for reading.
-
-
-
- Helpout?
- --------
-
- while I try to make new features, i still lack ideas to do so.
- if you have an idea for a new mode,
- or know of a way to make a present mode more fun,
- or know where "Amiga paradise" is located ;)
- Then PLS write a mail to joar.berntsen@netcom.no
-
- if you contribute a good idea, you should get a free copy of Emerald for your bother.
-